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Multidisciplinary Design–Based Multimodal Virtual Reality Simulation in Nursing Education: Mixed Methods Study

Multidisciplinary Design–Based Multimodal Virtual Reality Simulation in Nursing Education: Mixed Methods Study

VR technology for on-site nursing simulation education is in its early stages and is centered on 2 D web-based simulations, primarily using computers and monitors [4]. Even in realistic 3 D simulation education, most studies are based on fragmentary skill-oriented scenarios using handheld devices [5].

Ji-Young Yeo, Hyeongil Nam, Jong-Il Park, Soo-Yeon Han

JMIR Med Educ 2024;10:e53106

The Use of Immersive Virtual Reality Training for Developing Nontechnical Skills Among Nursing Students: Multimethods Study

The Use of Immersive Virtual Reality Training for Developing Nontechnical Skills Among Nursing Students: Multimethods Study

Notably, virtual reality (VR) simulations have been recognized for their tremendous potential in nursing education and have shown benefits in performance and knowledge in emergency skills training and single-patient management [3]. In some countries, simulations and other new technology-based training approaches have been accepted as alternatives to replace some of the required clinical hours [4].

Kitty Chan, Patrick Pui Kin Kor, Justina Yat Wa Liu, Kin Cheung, Timothy Lai, Rick Yiu Cho Kwan

Asian Pac Isl Nurs J 2024;8:e58818

Addressing Hospital Overwhelm During the COVID-19 Pandemic by Using a Primary Health Care–Based Integrated Health System: Modeling Study

Addressing Hospital Overwhelm During the COVID-19 Pandemic by Using a Primary Health Care–Based Integrated Health System: Modeling Study

Ethics board review was not required, as this study only involved modeling and simulations. All modeling data came from public sources or published papers and did not involve ethical issues. System dynamics was applied in this study to simulate the mass infections and the health system performance in Shanghai. System dynamics models are established based on the feedback structures (loops) centered around the issue of concern [23,24].

Jiaoling Huang, Ying Qian, Yuge Yan, Hong Liang, Laijun Zhao

JMIR Med Inform 2024;12:e54355

ChatGPT Interactive Medical Simulations for Early Clinical Education: Case Study

ChatGPT Interactive Medical Simulations for Early Clinical Education: Case Study

Both simulations were inspired by Irvine School of Medicine’s “Clinical Foundations I” simulation curriculum at the University of California [11].  A free account was made with Open AI to run Chat GPT 3.5 on Google Chrome (version 133.0.5672.126). We aimed to prompt Chat GPT to create and run 3 simulations from beginning to completion.

Riley Scherr, Faris F Halaseh, Aidin Spina, Saman Andalib, Ronald Rivera

JMIR Med Educ 2023;9:e49877

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review

Many gamification formats in medical education have been presented including simulations, virtual/alternative reality environments, and social and cooperative gaming [1]. Moreover, the practice-focused nature of health care allows gamification to provide a cost-effective method of optimizing procedural skills such as thoracentesis [13]. Patients also stand to benefit greatly from gamification [14].

Mindy D Szeto, Daniel Strock, Jarett Anderson, Torunn E Sivesind, Victoria M Vorwald, Hope R Rietcheck, Gil S Weintraub, Robert P Dellavalle

JMIR Dermatol 2021;4(2):e30325