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Adoption of Large Language Model AI Tools in Everyday Tasks: Multisite Cross-Sectional Qualitative Study of Chinese Hospital Administrators

Adoption of Large Language Model AI Tools in Everyday Tasks: Multisite Cross-Sectional Qualitative Study of Chinese Hospital Administrators

This divergence suggests that individual attitudes and previous exposure may influence initial adoption decisions and affect long-term engagement and satisfaction. For instance, a lack of digital fluency can lead to underuse, as users may find the tools intimidating or prone to errors, thereby reinforcing resistance to change. On the other hand, positive early experiences can reduce apprehension and encourage users to integrate the tools more deeply into their workflows.

Jun Chen, Yu Liu, Peng Liu, Yiming Zhao, Yan Zuo, Hui Duan

J Med Internet Res 2025;27:e70789

Exploring the Use of Social Media for Medical Problem Solving by Analyzing the Subreddit r/medical_advice: Quantitative Analysis

Exploring the Use of Social Media for Medical Problem Solving by Analyzing the Subreddit r/medical_advice: Quantitative Analysis

Longitudinal changes in psychological states in online health community members: understanding the long-term Reference 9: Long-term condition self-management support in online communities: a meta-synthesis of qualitative

Xiyu Zhao, Victor Yang, Arjun Menta, Jacob Blum, Padmini Ranasinghe

JMIR Infodemiology 2025;5:e56116

Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Trial

Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Trial

We identified some trajectories that are long and with few fluctuates (colored), and these correspond to participants who were fluent in VR. The scatterplot of the total variance (var) of trajectories and task completion time (time) with the linearly fitted trend. Visualization of trajectories of the participants as spaghetti plots. The VR group has a higher mean task score and a smaller variance than the video group. However, the t test on order task scores of the 2 groups is not significant.

Liang Zhou, Haoyang Liu, Mengjie Fan, Jiahao Liu, Xingyao Yu, Xintian Zhao, Shaoxing Zhang

JMIR Serious Games 2025;13:e69021